But the mods don't change anything else about them (seriously, the Alistair mod is so good. I have a couple of very minor mods in Origins that make Alistair and Morrigan look a little bit younger, as they should given their ages in the story. They did such a terrible job at making them look like themselves. I mod companion appearances for the reoccurring/reprising characters in 2 with no shame. I also don't have any modules that add extra content (apart from, again, one massive mod in 2 that I downloaded for exactly one item, and then found the whole thing fits so seamlessly, I'm going to use the entirety of it in my next run).Ĭompanion appearances are off-limits for me apart from some really minor exceptions: It feels like cheating to me, or like it might trivialize gameplay, and I don't want that. I do have a couple of minor exceptions in DA2 (The Vow of Pride armor and the Anthracite Armor). I do mostly stay away from anything that adds items or armors, basically anything that touches gameplay (again, excepting bug fixes). Oddly, though, I mostly sort refuse to do anything outside of those. Most of what I run is cosmetic or bug fixing. I run so many mods omfg (especially in DA2). I'm just curious to know whether there are other people like me who are very heavy mod users, but nevertheless have their own 'no-go' areas they will always keep vanilla for personal reasons, whatever those might be. This isn't a post to bash mods, either in general or in specific. I like to experience everything the developers put in. For the same reason I don't mod out the Deep Roads, or get rid of court approval/halla statues in Wicked Eyes Wicked Hearts. But I find that skipping any of the quests, in any of the games, really breaks my immersion, even if they're somewhat tedious. I'm one of the weirdos who genuinely loves the Fade section in Origins, although that may be because I like to play mages and my character already has emotional investment in the quest. The third category I don't use are mods like Skip The Fade. And I like the feel that the Ferelden Wardens are scraping by with what they can cobble together. I absolutely love Duncan's original damask steel armour and I'm weirdly fond of Alistair's splintmail. I also don't use the Grey Warden armour mods to make Origins tie in better with the sequels, even though they're beautifully made. But hell will freeze over before I give Solas hair. Regular NPCs are free game, and some of the more periphery companions have a bit of leeway - people like Sten and Wynne don't have fixed outfits, for example. For example, I wouldn't ever want to give Cassandra long hair, or make Alistair more "Cailan-like", and despite Morrigan's edgy 2000s boy-baiting outfit, it's so recognisable that I wouldn't change that either. I feel like certain companions are so iconic that I lose a little of that Dragon Age magic by changing them. I might use a more realistic texture or a very subtle tweak to a companion's hair or outfit, but for the most part, I don't like to stray too far from the vanilla designs. My own characters are modded to the hilt (bar Hawke, strangely enough, who I love the default design of). Mechanical enhancements like the extra dog slot or lock bashing for non rogues? Yes please! Extra content from cut or extended quest/companion interactions, deleted scenes, or new cinematics that fill a gap? HELL yes!īut there are some mods I never install, despite the fact that they're well-made by talented people.įirst is companion appearance mods which deviate too far from the original look. Dozens of fantastical armour and clothing options? Got it. Perfectly blow-dried hair in the Kocari swamp? My Warden has it. This should now work correctly as intended.I absolutely love mods. I have made brand new pre-edited files and amended the download link to the new link. I tested again myself on a brand new clean install to ensure this now works properly. I somehow put the arguments="-enabledeveloperconsole" part in slightly the wrong place which has now been corrected. Somehow I did make an error while updating this guide back in 2019 both on the pre-edited DAOriginsLauncher.xml file and the manual edit instructions which have now both been corrected. You can also just edit the files yourself if you prefer, in which case follow the "Editing The DAOriginsLauncher.xml File", "Editing The KeyBindings.ini File" & "Making The Console Visible" parts of the guide. You can either download the pre-edited files and place them in the relevant locations, in which case just follow "The simplest method" part of the guide. If not you'll obviously need to look in whatever directories you installed them in. For the purposes of this guide I'm going to assume Steam is installed in the default location and your Steam games are also installed in the default location.
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